Seriously whoever came up with that knot puzzle is a fucking idiot and the wire puzzles are almost as bad. The puzzles are a complete crapshoot, with alot of them, especially towards the endgame, being about sheer brute force with barely any context or clues or logical leaps to move ahead. Much better game than Broken Age, and cheaper too. I said it in the last Broken Age thread and I'll say it again here: If you want to play a good, old-style point-and-click adventure game, pick up Machinarium instead. And the story is a jumbled mess that makes no sense at all, requiring far too many logical leaps and too much suspension of disbelief to work. There are too many puzzles that have no logic or internal consistency, and this is made even more annoying by the fact that some of them reset your progress and require you to backtrack if you fail. But other than that, there's nothing to recommend it. It has excellent art, and there are some genuinely funny moments in the dialogue I laughed a few times when playing. It feels like this is something they should have been able to knock out in six months at most. And there are only a couple of new characters. There are a few new screens, and some of the old screens have a different look, but it's mostly the same. My biggest question when it comes to Act 2: What took a year and a half? 80-90% of the game takes place in the same few areas that Act 1 did.
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